Quantcast
Channel: halfblog.net » Miscellania
Viewing all 42 articles
Browse latest View live

The Up-Goer Five Text Editor (and how to use it for SEO)

$
0
0

Up Goer Five is one of Randall Munroe’s more famous recent xkcd infographics in which he attempts to describe the workings of a Saturn V rocket using only most commonly used 1,000 words in the English language. Here’s just a part of it:

Up Goer Five, cropped

Inspired by this, The Up-Goer Five Text Editor is a fun tool (created by Theo Sanderson) that restricts the user to just the same 1,000 words. Anything not in that tiny dictionary will be given familiar squiggly red underlines.

The Up-Goer Five Text Editor

The Up-Goer Five Text Editor

Scientists have been trying to explain the work they do using only this reduced language. Here’s the work of a paleontologist summarised:

I study tracks, trails, places where animals make homes, and shit, both new and old, and figure out how animals do these things.
Tony Martin, paleontologist

Some of these passages come across as quite patronising (“We burn dead black stuff so that we can build things, power our houses and make our cars go.”), but some of the better ones are quite poetic. io9 has a beautiful description of Saturn:

There is a world that goes around the sun, ten times farther away from the sun than the world we live on. This world is really big – about ten times as wide as our world – and most of it is thick air pulled tight together. It has big beautiful rings around it, made of many pieces of ice.
A loving upgoerfive intro to Saturn and some of its moons, by Rachel Klippenstein

It’s worth reading the full thing.

Cool, but what does this all have to do with SEO?

One of the key factors in Search Engine Optimisation — arguably the single most important factor — is using the keywords and key phrases in your text that readers will actually be searching for. Put another way, it’s no use saying ‘arthropod’ if readers are searching for ‘bug’.

The Up-Goer Five Text Editor could be a useful tool for testing small chunks of copy to get a sense of which words might be problematic. Of course, the average adult is going to know many, many more than 1,000 words (between 50,000 and 75,000 words actually), and precision or effective communication shouldn’t be sacrificed, but it’s an interesting exercise nonetheless. To paraphrase a great scientist: Good writing should be as simple as possible, but no simpler.

Handy links

Elsewhere on halfblog.net



Halfblog header images

Why the Moon landings couldn’t have been faked

$
0
0

S.G. Collins explains how the technology didn’t exist in 1969 to actually fake the Moon landings in the way most conspiracy theorists seem to believe. Even if you were Stanley Kubrick.

I particularly love his delivery: he’s both monotonous and compelling, sarcastic and likeable.

Important note: I’ve seen people complaining about the ‘unnecessary gay joke’ he makes at the end – a play on the ‘homo’ in ‘homo sapien’. Of course, this is actually a reference to the latin meanings of the words: Homo is the genus of hominids that includes modern man and sapien loosely translates as ‘wise man’.

(via Gizmodo)


The infographics of xkcd

$
0
0

Log scale Most infographics on the web consist of generic graphics backed up with (lots of) poorly researched text.

When done well these informational graphics use charts, diagrams and illustrations to make complex ideas easier to comprehend. At their best the results can be quite illuminating.

Randall Munroe has produced more than a few great infographics for xkcd. His infographics can be broken down into three rough categories:

  1. Pure gag charts,
  2. Jokey graphics with a serious point, and…
  3. Well-researched highly informative graphics with some jokes sprinkled throughout.

For this post I’ve compiled the more informative types. There’s a list of some (but not all) of xkcd’s novelty graphs and charts at the end of this post.

Map of the Internet 195 (2006-12-08)

This first xkcd diagram maps out the IPv4 address space of 2006, with no jokey notes whatsoever.

Map of the Internet

The Electromagnetic Spectrum 273 (2007-06-06)

The second fully-fledged xkcd diagram is a much more amusing look at the electromagnetic spectrum, real and imagined. This is one of my favourites.

The electromagnetic spectrum

Height and Depth 482/485 (2008-09-29/2008-10-06)

Accurate on a log-scale, these diagrams depict items from a human scale to the limits of our perceptions. The results are reminiscent of the famous Charles and Ray Eames film Powers of Ten.

Height Depth

Movie Narrative charts 657 (2009-11-02)

The interactions of characters in The Lord of the Rings films, the original Star Wars trilogy and others.

Movie narrative charts

Here’s a detail from the beginning of The Empire Strikes Back:

Movie narrative charts, a detail

Gravity wells 681 (2009-12-28)

To enter space from Earth you have to ‘climb’ its gravity well. The more massive the planet (or star) the deeper the gravity well. Other solar bodies (like small moons and asteroids) have wells so shallow you could literally leap from them into space.

Gravity wells

A detail:

Gravity well of Earth

Self-description 688 (2010-01-13)

A recursive, self-descriptive comic.

Self description

Google results for various phrases 715 (2010-03-17)

Numbers

Color survey results (2010-05-03)

Based on a survey of 222,500 users who named over 5 million colours, this graphic was published on the xkcd blog (or ‘blag’), along with some other interesting diagrams.

xkcd-satfaces-map-medium

  • Reminds me of: This graphic that classifies the meanings we see behind certain colours.

University website 773 (2010-07-30)

A Venn-diagram illustrating the vast gulf between what people who design university websites think is wonderful about their university, and what people who visit their websites are actually looking for.

University website

Map of Online Communities 802 (2010-10-06)

This fun map uses size to represent total social activity within a community (talking, playing, sharing etc.), loosely arranged by type and historical connections.

Online Communities 2 (detail)

This is just a detail. View the full version on xkcd.

Complete map of optimal Tic-Tac-Toe moves 832 (2010-12-10)

Or Noughts and Crosses to UK readers. I’m just including the half that shows all the moves for ‘O’ here:

Tic-Tac-Toe (Just the moves for O)

Radiation dose chart (2011-03-19)

This chart appeared on the xkcd blog (and was later updated) to provide context in the days when the Fukushima disaster was unfolding.

Radiation dose chart

(I wonder if this chart provided the inspiration for the similar and famous money chart that came later in the year?)

Days of the week 930 (2011-07-27)

Polar graph of what stuff happens on which days, based on number of Google results for phrases like “Company meeting on <day>”

Days of the week

Money chart 980 (2011-11-21)

This is almost certainly the most important and profound infographic Randall has produced for xkcd.

It’s impossible to comprehend the huge numbers that are casually reported in the news every day. Like a child for whom everyone over 20 is ‘really old’, we have trouble understanding the differences between millions, billions and trillions. This impressive megachart helps to bring some perspective.

Money (small)

There’s a huge zoomable version of this chart for you to explore. Every little section is a noteworthy infographic in its own right, from the dollars…

The dollar values of various dinners for four

…to the billions of dollars…

Money - Billionaires

…and the trillions of dollars.

Money - trillions

The 20 most played Christmas songs 988 (2011-12-09)

Every year, American culture embarks on a massive project to carefully recreate the Christmases of Baby Boomers’ childhoods.

Tradition

Lakes and oceans 1040 (2012-04-09)

A to-scale comparison of the depths of great lakes and oceans.

Lakes and oceans

Exoplanets 1071 (2012-06-20)

All 786 known planets (as of June 2012) to scale.

Exoplanets

New extrasolar planets are being discovered all the time. The current count as of this blog post (January 2013) is 859.

(I’m saddened that this is comic 1071, not 1701.)

The United Shapes 1079 (2012-07-09)

What the shape of each of the US states reminds Randall Munroe of.

United Shapes

Your central visual field 1080 (2012-07-11)

Vision related facts, arranged so that they all fit inside your field of vision.

Visual field

A History of The United States Congress 1127 (2012-10-29)

A look at the ebb and flow of the partisan and ideological makeup of the US Congress.

The United States Congress

I’ll be honest: I haven’t studied this one sufficiently to confidently claim that I properly understand it. Try the Explain xkcd wiki for guidance.

Up Goer Five 1133 (2012-11-12)

A diagram of a Saturn V rocket, labelled using only the 1,000 most commonly used words in the English language.

Up Goer Five, cropped

This diagram inspired the creation of an Up-Goer Five text editor and the #upgoerfive trend on Twitter. I wrote about this recently on this blog.

Calendar of Meaningful Dates 1140 (2012-11-28)

Each date’s size represents how often it is referred to by name in English-language books since 2000, according to the Google Ngram Viewer.

Calendar of meaningful dates

Unsurprisingly September 11th looms large, but interestingly the 11th on every other month is a particularly uneventful date. Perhaps we subconsciously avoid it because of the strong negative association.


Other noteworthy xkcd graphics

More charts and diagrams I didn’t want to omit, but which are more subjective and gag-oriented. By date:


Links of interest

Elsewhere on this blog

Copyright note

Randall Munroe releases all of his xkcd images under a Creative Commons licence (CC-BY-NC to be exact) and I’m using them here in that spirit.


YOU are a computer criminal

Ideas for Minecraft

$
0
0

Skeleton skull For me one of the big appeals of Minecraft is imagining what features I’d like to see added to the game.

The Minecraft developers are actually surprisingly receptive to ideas from the community, often incorporating suggestions and making alterations to the game based on player feedback. And if an idea isn’t really suitable for the game but is very cool anyway, there’s always the thriving modding community to make it a reality.

Personally though, I just like the thought exercise. My outlet for these ideas has been the Minecraft Suggestions subreddit. I recently realised that I had contributed many more suggestions than I realised over there, so I thought I would compile (most of) them here.

Be warned: This post is geeky, even by the standards of this blog!

All mobs should (very rarely) drop heads  168

I was surprised to learn (after killing many skeletons in 1.4) that it’s actually only the Wither skeletons who drop heads in survival mode. Sadface.

All mobs (with heads) should drop their heads, albeit very rarely. They are such cool decoration blocks!

I was by no means the first or only person to suggest this. In the comments some people also suggested that you could obtain heads by destroying spawners and that the heads could be used as ‘scarecrow’ objects to ward off those kinds of mob.

The F3/debug screen should tell you in which version terrain was generated  62

It would be useful – especially on servers and in large worlds – to be able to find out when the terrain you are standing on was generated. For example, if an extreme hills biome was generated before 1.3, it is a waste of time looking for emeralds. You’d also be able to judge if it was worth exploring a desert or swamp for structures.

With hindsight, this would be difficult (or imposible) to implement and would give very limited benefits.

Witches in newly generated villages  61

In new villages, there is a chance that one of the buildings will be a witch hut. While there is a witch, no villagers will trade with you, and as long as the hut exists new witches will spawn to defend their village from you.

Perhaps she even has an ‘evil’ Iron Golem henchman.

When you kill the witch and destroy the hut, the villagers are grateful (the Golem becomes neutral) and you can trade.

Fences and cobble walls should join together seamlessly  41

Currently players and mobs can fit through the gap between a cobble wall and a fence. This inelegant method is the best way I know to patch the two together. It seems like they should just go together, like fence gates do.

Fence and wall

Right-clicking on an item frame picks up the item (without popping the frame off the wall)  59

Item frames would be great for storing special items you want to have easy access to. For example: display your sword collection so you can quickly choose the right one for your task (Smite V for a nighttime stroll or Looting III + Fire Aspect II to harvest leather and beef). No need to rummage around in chests.

Also, instead of flying out, the item would go straight into your inventory.

Shift+Right-click would be used to rotate items in the frame.

The ability to craft with Blaze rods in place of sticks  62

Blaze rod I know this is not original, but I like the idea a lot. The Blaze rod can be used anywhere a stick can, and will supercharge the crafted item in cool and useful ways.

  • Extra bright torches
  • Extra durable tools
  • Creeper-proof fences
  • Fast ladders
  • Illuminated levers, signs and arrows

Edit: A few more ideas from the comments:

  • Electric fences (perhaps they need to be powered by redstone torches)
  • Glow-in-the-dark paintings that act as a light source
  • Fire arrows

Edit 2: I particularly like Jackim’s suggestion:

  • Blaze pickaxes auto-smelt ores, so mining iron and gold drops ingots.

Extending this thinking, you could also have:

  • Chopping wood with a blaze axe drops charcoal
  • Shovelling sand with a blaze shovel makes glass
  • Killing with a Blaze sword gives cooked meat

This is another idea that seems to come up a lot.

Difficulty setting per-world, not game-wide  94

I hate accidentally playing on peaceful in my regular world because I’ve just been in a creative world building and have forgotten to change the difficulty back to hard. It would be great if each world remembered its own difficulty setting.

The ability to add any splash potion to a stack of arrows  13

A crafting recipe that lets you create poison-tipped arrows (or instant-health arrows, or whatever you want).

Of course, as it stands Minecraft only has one type of arrow. If you add more, you’ll need to figure out how to tell the game which ones you want to fire.

Perhaps you have to place the arrows you want to use on your hotbar, and the game will fire those first, giving preference to those in lower-numbered slots. If there are none on your hotbar, the game will fire the most powerful arrows first.

Zombie villagers should be able to open doors!  51

Zombie Villager …And they would close the doors behind themselves. Regular zombies would continue to bash at doors.

Rationale: If there’s one thing a Villager knows how to do, it’s open and close doors. Doors are fundamental to the life of a villager so much so that doors even regulate their breeding. It seems logical that even after they have come back as a mindless zombie, they would still instinctively know how to open doors!

Why add this? Mainly because it’s funny, but also because they would become a more challenging breed of zombie as they could infiltrate your base without you realising. (And because they close doors, they wouldn’t let Creepers in behind them.)

Further thinking: Zombie Villages! Perhaps more of their Villager personality lingers in their undead brain and at night they instinctively shelter in a village house, coming out at night to roam. If you were to leave a village unprotected, its entire population could become zombified but the village would stay occupied, meaning they could be cured en-masse.
Zombies would still be unable to open iron doors.

At the risk of over-thinking this point, here’s my logic: It’s not about what the villagers have learned, but what they know instinctively as a species. Zombies in films can’t drive cars, but they can walk, climb stairs – and in Minecraft they can even seek shelter from sunlight. I’m suggesting that doors are so fundamental to Villagers that they instinctively know how to open and close them, even when the knowledge they had as living beings has gone.
It is a daft premise, but that’s why I like it.

Encyclopaedia Minecraftia: Librarians trade books with useful information for new players  44

Librarians could sell a variety of written books that would help new players learn the game and also provide a useful reference for experienced players.

The books would be written from an in-game perspective in semi-cryptic language, but would still be very helpful. The first books could appear in the spawn chest, if the player chose to have one. Otherwise Librarians would start by offering basic guides first and more advanced volumes would become available later.

Book Some example titles could be:

  • Punching Trees: How to Survive and Thrive
  • Monsters of the Overworld
  • Modern Life: Making a Home
  • Farming Basics
  • Cooking for Carnivores
  • Notes on Villager Culture and Etiquette
  • Tourist’s Guide to The Nether
  • The Big Book of Blocks
  • Essential Potions
  • The Wizard’s Apprentice Guide to Enchanting
  • Redstone Technical Manual
  • When Mojang add new features, Librarians would have new books covering these new subjects.

Books could also be found in chests and as rare zombie villager drops (ex-librarians!).

Why? As it is, the PC version of Minecraft cannot be learned from scratch without consulting the wiki or YouTube videos. This would bring all the information in-game. It would also make for a fun collectable item.

Further thinking:

  • People often suggest that bookshelves should be able to store books. This would be an even nicer feature to have if the player was being encouraged to collect books.
  • It would be fun if the books had illustrations too.
  • Admittedly a new player wouldn’t be able to completely rely on these books to help them learn the game, but they would still be a great way of helping people along.

Monster Dyes: poor man’s enchants for leather armour  39

Using the same method as dyeing leather armour, you will be able to infuse armour with enchantment-like properties. For example:

  • Combining with zombie flesh makes your armour a reddish-brown and also makes you stink like a zombie. Therefore, zombies will ignore you (unless you attack them).
  • Bonemeal (white) hardens the leather and provides a projectile protection effect.
  • Gunpowder (grey) could give blast resistance, though I realise that doesn’t make much sense. It’s magic!
  • Spider eye (dark red) could give you an immunity to (or at least counter the effects of) spider poison.
  • Also, ink sacs could give a kind of aqua affinity effect.
  • And, um, feathers on boots could provide feather falling?

Why? To get some enchantment-type benefits earlier in the game. Also to make leather armour more appealing to more experienced players.

Note: These would all be low-level enhancements, no greater than level 1 enchants at most.

Special village signs with updating population number  17

  Welcome to
   Breznose
Population: 16

This special sign could be naturally occurring in villages, in ironmonger chests or displayed on churches. It might display a random (and editable?) village name, plus an automatically updating population count so you can see at a glance how well your village is doing.

In the comments someone suggested that the sign should be placed on the well, since every village has one.

Lancework fireworks: Spell out words in the sky  10

Lancework is the art of writing words (and creating pictures) with fireworks.

You could make these work in Minecraft by adding a written book into the firework recipe. Obviously there will need to be a character limit, so perhaps only the title of a book would be displayed.

Alternatively, they could be made by renaming fireworks in the anvil.

A mob you should never kill!  16

This is an odd, half-formed idea, but bear with me! There should be a mob in the game that you must never kill. A passive mob. Maybe a narwhal or a butterfly.

You can kill it, and perhaps it drops diamonds or a nether star or something else unique and magical, but if you do murder this helpless creature then bad things will happen to you.

Perhaps Endermen will stalk you for days. Perhaps you’ll be teleported to a distant, unexplored part of your world. Perhaps the sun won’t rise for a lunar cycle. Perhaps you’ll go blind. Perhaps all the enchanted items vanish from your inventory. Perhaps you leave a trail of fire behind you for the next whole day.

And perhaps once you kill one, none of them ever spawn in your world again.

I don’t know. Bad things.

One of my favourite ideas.

Enchanted fireworks  28

Make your fireworks a little more magical by enchanting them!

Many of these enchantments would have to be fairly expensive as they are quite powerful:

  • Persistance: The display hangs in the sky for much longer.
  • Darkness falls: The daytime skies darken, like a solar eclipse (or like how the skies change when you fight the Wither).
  • Clear skies: Any rain/snow stops.
  • Stormy skies: Instant thunder storm.
  • Shake the ground: The firework is extra-loud. Perhaps it even deals half a heart of damage to anyone nearby.
  • Vortex: The firework particles swirl around in the sky, something like a tornado.
  • Fireflies: The particles move around like a swarm of insects.
  • Ghastly noises: Instead of making a loud bang, the firework screams like a Ghast.
  • Ender exploder: Looks like Enderman particles. Disappears several times, reappearing elsewhere in the sky.
  • Starry skies: At night, the stars in the sky all brighten and twinkle as this firework explodes.
  • Shoot the Moon: If visible, the moon will glow extra-brightly and/or change colour, as will the surroundings (from light level 4 to 8 maybe).
  • Great balls of fire: Several fire charges shoot out of this explosion and could catch fire to what they hit.
  • Enchanted shower: XP rains from the sky.

See also: My other idea for spelling out words with fireworks, that could possibly be another enchantment.


UPDATE with a few more thoughts

Enchanted fireworks could be crafted with an anvil rather than an enchanting table. In one slot you would place the firework and in another a token – for example, a Ghast tear for Ghastly Noises or Redstone for Persistence.

I’ve also tried to think up some more practical uses for magical rockets:

  • Beast Burner I, II, III: Any mobs in range catch fire and take damage. There could be one version for hostile mobs and another for passive.
  • Power Shower: A firework can be equipped with any splash potion and will rain down that particular effect, giving any players and mobs nearby a short dose of strength, weakness, speed, night vision or whatever.
  • Breadcrumb Trails: (Crafted with bread!) The rocket shoots up and then heads off in the direction of the nearest beacon. Useful when you are far from home.
  • Strange Attractor: Mobs look up at this display and are drawn towards it.
  • Feed the World I, II, III: Crafted with bonemeal, this triggers a downpour and any crops in the area have a chance to grow instantly. The more levels of XP you put into this, the more instant food you get. Flowers and scrub grass would also proliferate.
  • Zombie Spooker: Makes nearby Zombies flee. (If you wired this up to a day/night sensor and pressure plates outside Villager houses, you could automatically keep villages safe. Maybe.)

And a couple of less practical additions:

  • Snow Joke: Starts a short, localised snowfall. Snow gathers on the ground, even in desert biomes.
  • Spidery Surprise: A display that looks like eight black legs with eight red eyes. Could also deal a poison effect to close players.

This one got a fairly high number of downvotes, which I didn’t understand since it sounds very cool to me. It is possible to vote down a suggestion from the front page without ever reading the description, so I imagine that happens quite a lot.

Ender Wallets and SMP player trading  11

Summary: This is a craftable wallet (or purse) that can only be used for storing high-value currency items and has Ender-chest-like properties. You will be able to keep your diamonds safe even if you die in lava or are murdered by a SMP thief! The wallet can also be used to initiate a trade with another player in SMP through an interface that will guarantee that neither party can flee without paying for their goods.

Here’s a mockup.1

The wallet item:

  • You craft a wallet with 8 leather and an Eye of Ender.
  • While the wallet is in your inventory, it adds an additional three slots.
  • Only the following items can be stored in this wallet area: Emeralds (and blocks), diamonds (and blocks), gold (nuggets, ingots and blocks). No ores could be stored here.2

The main feature of the Ender Wallet is not the extra inventory slots however, it’s the Ender-chest-type properties it has:

  • You can craft multiple wallets and they’ll contain the same items.
  • If your wallet is lost or destroyed, your precious items will still be safe and accessible from any other wallet.
  • Other players will not be able to steal your treasure from you by taking your wallet, as they will only see their own items.3

Trading with other players in SMP

  1. To trade, you right-click on another player while holding your wallet. To prevent trolling, the other player also has to right click on you at the same time, holding their own wallet.
  2. A special trading window opens. (See mockup). Your inventory (including the wallet slots) are along the bottom as usual. You place items you want to trade in any of the four slots on the left and click ‘Offer’. The other player does the same and you will see their offer on the right.
  3. This activates the ‘Trade’ button in the middle. Both players need to click on this to complete the deal.
  4. Upon completion, all traded items exchange automatically and the window closes.

Benefits: There are several nice features to this. Firstly, players can negotiate without having to use the chat. Secondly, there won’t be any need to throw items on the ground to give them to another player. Thirdly, you won’t be cheated by a player who grabs your treasure and runs.

Minecraft trading interface mockup

Footnotes:

  1. About the mockup: This picture shows the wallet (to the left) and the trading interface. I know enough about interface design to know that this needs more thought put into it, but I think it’s good enough to convey the general idea.
  2. Wallet items: I’m suggesting restricting the kinds of items that can be stored in a wallet to prevent them from simply being used as an inventory extension. It may be appropriate to allow other high value items, like Nether Stars, books (could contain valuable info or be enchanted), maps and potions.
  3. Theft: There may be ways to steal from the wallet of another player however. For example, if you kill a player with a looting sword you might get a percentage of their goodies. Extending this idea, now that the Looting enchantment could be used on other items, they could be applied to shears and used on players to grab a few items at random from their inventory.

This was heavily inspired by a similar suggestion from plasmascopez

I’ve since gone a bit colder on this idea. It’s a fairly complicated solution for something that’s not really a big problem, and even then it would only benefit SMP users. I like the wallet idea, though even that would only serve to make the game easier when – if anything – it should be more challenging.

Power Flower: A redstone plant that serves as a pulse generator and day/night sensor  8

Summary: A new flower with special redstone properties that would help simplify the creation of popular and useful Minecraft inventions.

  • Either found naturally or crafted with a red flower and 8 redstone dust.
  • The flower will die without a light source and must be planted on a grass or dirt block.
  • When exposed to sunlight the plant emits a pulse (one tick) of power at regular intervals (eg. one per minute) throughout the day.
  • When lit by glowstone, it emits the pulse less frequently, but constantly (every 2 minutes without interruption day and night).
  • The flower delivers power to surrounding blocks like a redstone torch does (except only as pulses at regular intervals).

These plants would open up many possibilities for redstone users, most significantly the ability to easily create reliable timers and reliable day/night sensors.

Further thinking:

  • The flowers could glow like a redstone torch (light level 7), and have the same particle animation.
  • If planted in daylight and next to glowstone, the plant would pulse more quickly at day than at night, as per the rules described above.
  • Perhaps the pulse rate could be altered in other ways too. For example, if planted on a tilled and watered block, the speed could double.
  • If planted in soul sand, the pulse rate could be slowed by a different factor. Maybe halved.
  • If planted in the Nether, the flower emits a random pulse, with the gaps being as short as 10 seconds and as long as two minutes.

I wasn’t aware when I wrote this, but Mojang are actually adding a daylight sensor in the next update. It’ll be a very cool feature to have, but I feel that mine is somehow more Minecraft-y.

Villagers come with random names for easy identification  7

Like players on a server, their names would be displayed above them. This would help with finding a specific villager who you want to trade with. Perhaps their names could even use the standard galactic alphabet so you can’t read them, but you can still recognise them.

Inspired by this suggestion from gmfreaky – I think this idea is much simpler and serves the same basic purpose.

Edit: Here’s a mockup of a way to make the floating nametags optional, per villager. You would click the flag button to make his nametag appear above his head so he can easily be tracked down. When he no longer has good deals, you can deselect the flag button, and he’ll go back to just being another villager.

Villager name mock

Pimp my kit: Per-player armour textures for SMP  5

Along with your character skin you can optionally design your own leather, iron, gold, diamond and chain-mail armour textures. You would upload your textures to the Minecraft server the same way you do character skins. This will help you bling up (or blend in) when kitted out.

There is potential for abuse of this feature. For example, players could use transparent textures to appear un-armoured and therefore weaker than they really are. Or they could make leather armour look like diamond armour, etc. Therefore servers would need an option to override custom armour.

Since I suggested this Minecraft has made it possible to dye leather armour.

Chests near working mob spawners generate fresh loot  0

What?

Any chest that is…

  • in close proximity to a working spawner
  • and on mossy cobblestone
  • and in the dark (light level 7 or less)

…will occasionally spawn new items.

Why?

Mainly so players who like to play on long-lived worlds can obtain new items, like enchanted books, without having to travel and explore new chunks. Also as an incentive to keep around mob spawners and a practical use for mossy cobble.

More thoughts

  • Fresh loot would spawn fairly rarely, but you could increase the value of items that appear by fighting the mobs that spawn.
  • Perhaps instead of loot coming from nothing, the chests function as a kind of ‘loot trading system’. For example, if you place a book in there, eventually it gets enchanted.
  • In conjunction with another suggestion I just made that torches placed near mob spawners should ‘burn out’ after a few minutes, this could make dungeons more interesting again.

Raining fish 0

Very rarely there should be a storm so bad it rains fish.

It could also rain other junk, like ink sacs, bones, sand and Ender pearls. But probably not cats and dogs!

Fish Amusingly one redditor argued that my suggestion wasn’t ‘realistic’ enough. I replied:

Given that raining fish is a real phenomenon, I’d argue that this is realistic enough. Especially in a game with an exploding monster, teleportation pearls, a hell dimension, magic potions and enchanting etc.

Pet baskets: New behaviour for cats and dogs  3

I like the idea of tamed animals, but they can be very annoying. I’d prefer if you could give each pet a basket (a bed) that becomes their ‘base’. When given a basket, these animals would behave differently.

Rather than follow you around, they will stay near their base but still roam freely around the immediate vicinity, stopping at perimeter walls and fences. Dogs could either be trained to attack mobs or remain passive. Cats presumably would sleep most of the day and kill the odd chicken.

I’m sure animal lovers would prefer this to the current model of just having animals sat on the spot indefinitely.

Variation: Instead of a basket, the item could be a bowl that functions like a small chest. You need to keep the bowl stocked up with food to keep the animal alive (one steak per day, or something like that). When you place the bowl, it could function like a sign and allow you to write your pet’s name on the side.

Also: Catflaps.

Extra-fancy lighting setting: Add glows  3

I’m sure everyone here knows about Sonic Ether’s shaders. Personally I think they’re a bit extreme to be suitable for vanilla Minecraft, but the glows alone would be a nice addition to the game. It makes glowstone look about a million times nicer (IMO).

A video featuring Sonic Ether’s Unbelievable Shaders and showing lots of glowstone: http://www.youtube.com/watch?v=QkG-hKpc0HQ

Torches placed near mob spawners ‘burn out’ after a few minutes  0

What? When you place a torch near a mob spawner in a dungeon, it magically burns out after a few minutes. The torch would either ‘pop off’ and float as an item, or simply disappear.

Why? In game logic, it would be the ‘evil forces’ that bring the monsters into being working against you, or something. I’m suggesting the idea though to make the dungeons a bit more challenging.

Of course, a player could still make the dungeon permanently safe by destroying the spawner. In addition, glowstone and redstone lamps should be immune to this new effect.

When hostile mobs are hit with an arrow, they run around  0

It’s too easy to kill a hostile mob at range with a bow. Once struck, they should run around (either in confusion, panic or deliberately taking evasive action). Smarter mobs (skeletons maybe) could even walk towards the direction the arrow came from, seeking out their attacker.

In the 1.5 update, some significant changes have been made to mob behaviour. Skeletons will shoot faster as you get closer to them, and now when one zombie spots you and heads your way, other zombies will follow it also.

Bonemeal enriched water for faster growing crops  0

Add bonemeal into water to make crops grow faster (but not instantly).

A white particle effect would show that the water has been fertilised. The effect would only last for a limited time, but long enough for multiple harvests. Any crops within hydration range would benefit from the speed boost. This would work on wheat, pumpkins, melons and would encourage larger than average trees.

In the next Minecraft update (1.5) we will be able to apply bonemeal to plants from dispensers, which is very cool but I think I prefer my idea.

New mob: The ‘Brain Bat’  0

The Brain Bat lives in the skull of a small percentage of mobs, feeding off their energy. When the mob dies, it flies out and seeks another host – perhaps you!

You can’t easily tell which mobs are infected in advance, though perhaps this creature should be limited to hostile mobs in the Overworld. I’m thinking it should have a certain Alien chestburster/facehugger vibe when it comes bursting out.

Additionally, infected mobs will be a bit stronger (or faster). It might be interesting if they behaved a little differently too, like maybe two infected mobs will fight each other (or join forces!).

I dunno what they should drop. Brain pieces might be an interesting potion ingredient? I’m also not sure if they should be able to attack you outside of a host – after all, it’s not like they can take over the player.

NB: I realise that Brain Bat is a dumb name. It’s only a placeholder name to describe a flying mob that lives in a brain.

This was inspired by a suggestion from WutsHisFace777, and I think a combination of these two ideas could lead to something even more interesting.

I’m still fond of this mob idea: The creature would be similar to the silverfish and bat mobs, but very different.

I’m all for any changes to the game that make it more challenging, scarier and enhance the mythology.

Generally speaking, I’m all for any changes that make the game more challenging, scarier and enhance the mythology. Minecraft doesn’t (and shouldn’t) have the type of mythology that World of Warcraft or Skyrim has, but I’d still like to see the pieces of the puzzle put together in a more coherent way. Where do Creepers come from? Who made the strongholds? Why are villagers so helpless? Why are there zombie pigmen but no pigmen? It would be nice if the game filled in some of these gaps, not by literally answering the questions but by presenting more clues in the form of new mobs, places, dimensions, structures, biomes and the like.


Note: I’ve included the reddit ‘score’ alongside each post. This is essentially all of the upvotes garnered, minus all of the downvotes. It’s in a constant state of flux however, even on the old posts, so the numbers here are just a snapshot of where they were when I wrote this.

These ideas are listed here in the order that reddit’s ‘interestingness’ algorithm presents them. In other words, if a post has a lot of upvotes and downvotes and comments, then that’s a sign that it is more interesting.


Liberal

$
0
0

If by a “Liberal” they mean someone who looks ahead and not behind, someone who welcomes new ideas without rigid reactions, someone who cares about the welfare of the people — their health, their housing, their schools, their jobs, their civil rights, and their civil liberties — someone who believes we can break through the stalemate and suspicions that grip us in our policies abroad, if that is what they mean by a “Liberal,” then I’m proud to say I’m a “Liberal.”
John F. Kennedy accepting the NY Liberal Party Nomination, 1960

The adoption of the word ‘liberal’ as an insult in right-wing American politics is something I’ve never understood.


Updating @datahole

$
0
0

Datahole's Twitter avatar Datahole is a Twitter account I have been ‘maintaining’ for over four years. In practice I’ve simply been letting it run itself.

It takes RSS feeds from Ars Technica, Wired, The Guardian and Bruce Schneier‘s blog and looks for stories containing words like ‘leak’, ‘phishing’ and ‘password’.

Then it adds in unfiltered posts from The Register’s security news and The Open Rights Group.

Last night I updated the look and feel of the account with a new avatar, header and background image. Besides these cosmetic tweaks I added two feeds from the blog of security expert Brian Krebs, specifically his categories ‘latest warnings’ and ‘the coming storm’.

Yahoo Pipes: Datahole

This trickery is all done with Yahoo Pipes which outputs a single RSS feed which I gave to Twitterfeed. Job done.

Originally Datahole was supposed to detect and tweet only news about masses of private data being lost. You know the kind of story: When someone from the NHS leaves a laptop full of patient information on a train, or when a social network gets hacked and tens of thousands of unencrypted passwords are leaked all over the internet.

In practice it was hard to narrow the focus that much, so it became a feed of general interest security news.

If that sounds like the kind of thing you would like to hear more about, follow @datahole on Twitter.



Babylon 1999

$
0
0

Warning: I’ve cranked the geek up to 11 for this uber-nostalgic post.

Buried Shadow (1999)

Buried Shadow (1999)

Recently I was reunited with a computer-generated image I created back in 1999 of a crashed Shadow ship from Babylon 5. I had submitted it as a cover image for the second issue of on online fan publication called Beyond Babylon. It wasn’t used on the cover, but it did get featured in the gallery. At some point I lost my original, so it was nice to be contacted out of the blue by someone who had a copy.

I have fond memories from those days of hanging out at the (now defunct) Babylon 5 Modellers Guild [b5mg.com] and the LightWave Group [lwg3d.org] (which evolved into the still-active Foundation 3D forums). Scifi-Art.com was another great community — I remember really liking their site design.

All this nostalgia got me digging around my old hard drives for more retro LightWave renders of mine.

Babylon 5 images

You can click on the small images below for a closer look. Not that I didn’t create any of these models myself, but the compositions, lighting and backgrounds were all my own work. Also, if you zoom in on that shot of Starfuries engaged in combat, you’ll see some of my own wing art designs. (Yes, that is Daffy Duck!)

Shadows over Jupiter (2000) Fall of Centauri Prime (2000) Starfury wingart (2000) Centauri Primus (2000) Babylon 4 attack (2000) Babylon 5 launches Thunderbolt (2000)

Sadly I don’t remember with any certainty who created all of these models. I’m pretty sure the Whitestar was by Kier Darby [ap3d.com], who wrote a very popular step-by-step tutorial revealing how it was made, textures and all. That’s how I — and many others — learned how to use splines to make these tricky organic shapes.

The Narn cruiser was probably by Mark Kane, and perhaps the Starfuries are too, but not the Thunderbolt. I forget who made that, but it was very nicely rigged. The Centauri Primus was the work of Fabio Passaro (who may also have built the Starfuries). The Centauri Palace was by Joe Riddle. The Shadow ship is probably by Nadab Göksu, who was one of my favourite modellers. He had some wonderful non-canon Narn designs and a fun website [eon3d.com].

Cargo bay: Rotating section (2000) Cargo ship: dock (2000) Cargo ship: engines (2000)

This long-haul cargo ship was one of my own designs, in the style of Babylon 5. It remains an unfinished masterpiece to this very day.

And here’s a larger look at my ‘lost’ Shadow image. I think all the textures may be procedural. I spent a lot of time tweaking those settings and waiting for renders.

Buried Shadow (1999)

Original works

Eclipse Egg shuttle UFOs Rocketships (2003)

The pictures above were all my own work. The triangular UFOs were no doubt inspired by The X-Files, and the big rocketships were closely modelled after a Chris Foss paperback cover.

Star Trek Wars

Falcon Run (2003) Star Trek supernova (2003)

And finally, here’s the Millenium Falcon and the Enterprise escaping big explodey things. Those ring explosions were all the rage in those days.

When the mood takes me, I still like to fire up LightWave and create sci-fi images and animations. For I time I did architectural visualisation professionally, but I really enjoy it more as a stress-free hobby.

Nostalgia links:

  • The Lurker’s Guide to Babylon 5 – This was the reference for B5! (Note the “Preload your image cache here.” link. Wow! I remember that being a great feature on image ‘heavy’ sites.)
  • JMS News – J. Michael Straczynski is the creator of Babylon 5, and was very active in newsgroups [rec.arts.sf.tv.babylon5.moderated] back in the day. He’s kept an archive of his contributions here.
  • The Lost Files of G’Kane looks exactly like the site I remember.
  • Fabio Passaro’s Meshweaver is still updated. It looks almost exactly how it used to back in the day.

How to be right all the time

$
0
0

Apple pundit John Gruber was interviewed on The New Disruptors podcast recently about how he made Daring Fireball into a full-time job. Around the 50 minute mark he says:

One of my primary obsessions is with trying to be right about everything all the time. Almost obsessively. Being wrong to me is horrible. I would hate to be wrong about something.

Daring Fireball readers won’t be surprised by this admission, but I really like how this informs his thoughts on transparency:

There is a way to be right all the time and that is to recognise when you are wrong, figure out exactly how you were wrong, say so and now you are right. Nobody is right as they go all the time, but at least in the track record you leave behind you can be right all the time.
John Gruber — ‘No Kind of Work for a Grown Man’


For an example of how not to be right all the time: The Telegraph thought councillor thought cloud computing depended on rainy weather


Filed under: Miscellania

Commandments 2.0

$
0
0

For this recent Palm Sunday Erika Hall published a single-serving Tumblr blog proposing an update to the Decalogue she titled ‘The Fresh Ten Commandments’:

Since the original ten commandments seem somewhat narrow and obsolete (too much focus on livestock, servants, and jealous god issues), here is a modest first draft of a fresh set.

Erika isn’t (by far!) the first to attempt to update these guidelines from on high, so I thought it would be interesting to collect a few here, starting with ‘The Fresh Ten’:

The Fresh Ten

  1. You shall treat all people with respect regardless of race, color, creed, religion, sex, sexual orientation, gender identity, disability, age, or national origin.
  2. You shall not kill, assault, nor intimidate with threats of physical violence.
  3. You shall not rape, sexually coerce, nor intimidate with threats of sexual violence.
  4. You shall cultivate intellectual curiosity, be open to new ideas, and respect the scientific method.
  5. You shall not cheat, nor cheat others out of what is rightfully theirs.
  6. You shall not lie, deceive, nor spread lies about others.
  7. You shall not steal, that is to say take or use what rightfully belongs to another person in a manner that causes harm. (Stealing is a trickier concept than it once was. How do you say yes to Fair Use and no to software patents?)
  8. You shall keep your promises.
  9. You shall not waste natural resources nor pollute the shared environment.
  10. You shall take responsibility for your actions and their consequences.


For reference, here are The Ten Commandments as they are presented in the King James Bible:

Rembrandt — Moses with the Ten Commandments

  1. Thou shalt have no other gods before me.
  2. Thou shalt not make unto thee any graven image.
  3. Thou shalt not take the name of the Lord thy God in vain.
  4. Remember the sabbath day, to keep it holy.
  5. Honour thy father and thy mother.
  6. Thou shalt not kill.
  7. Thou shalt not commit adultery.
  8. Thou shalt not steal.
  9. Thou shalt not bear false witness against thy neighbour.
  10. Thou shalt not covet.

(Specifically, thou shouldst not be coveting thy neighbour’s house, and also, thou shalt not covet thy neighbour’s wife, nor his manservant, nor his maidservant, nor his ox, nor his ass, nor any thing that is thy neighbour’s.)


Earlier this year philosopher Alain de Botton proposed his own set of ‘Ten Virtues for the Modern Age’.

There’s no scientific answer to being virtuous, but the key thing is to have some kind of list on which to flex our ethical muscles. It reminds us that we all need to work at being good, just as we work at anything else that really matters.

Ten Virtues for the Modern Age — theschooloflife.com

This is his ‘Manifesto for Atheists’:

Ten Virtues for the Modern Age:

  1. Resilience. Keeping going even when things are looking dark; accepting that reversals are normal; remembering that human nature is, in the end, tough. Not frightening others with your fears.
  2. Empathy. The capacity to connect imaginatively with the sufferings and unique experiences of another person. The courage to become someone else and look back at yourself with honesty.
  3. Patience Patience. We lose our temper because we believe that things should be perfect. We’ve grown so good in some areas (putting men on the moon etc.), we’re ever less able to deal with things that still insist on going wrong; like traffic, government, other people… We should grow calmer and more forgiving by getting more realistic about how things actually tend to go.
  4. Sacrifice. We’re hardwired to seek our own advantage but also have a miraculous ability, very occasionally, to forego our own satisfactions in the name of someone or something else. We won’t ever manage to raise a family, love someone else or save the planet if we don’t keep up with the art of sacrifice.
  5. Politeness. Politeness has a bad name. We often assume it’s about being ‘fake’ (which is meant to be bad) as opposed to ‘really ourselves’ (which is meant to be good). However, given what we’re really like deep down, we should spare others too much exposure to our deeper selves. We need to learn manners, which aren’t evil – they are the necessary internal rules of civilisation. Politeness is very linked to tolerance, the capacity to live alongside people whom one will never agree with, but at the same time, can’t avoid.
  6. Humour. Seeing the funny sides of situations and of oneself doesn’t sound very serious, but it is integral to wisdom, because it’s a sign that one is able to put a benevolent finger on the gap between what we want to happen and what life can actually provide; what we dream of being and what we actually are, what we hope other people will be like and what they are actually like. Like anger, humour springs from disappointment, but it’s disappointment optimally channelled. It’s one of the best things we can do with our sadness.
  7. Self-awareness. To know oneself is to try not to blame others for one’s troubles and moods; to have a sense of what’s going on inside oneself, and what actually belongs to the world.
  8. Forgiveness. Forgiveness means a long memory of all the times when we wouldn’t have got through life without someone cutting us some slack. It’s recognising that living with others isn’t possible without excusing errors.
  9. Hope. The way the world is now is only a pale shadow of what it could one day be. We’re still only at the beginning of history. As you get older, despair becomes far easier, almost reflex (whereas in adolescence, it was still cool and adventurous). Pessimism isn’t necessarily deep, nor optimism shallow.
  10. Confidence. The greatest projects and schemes die for no grander reasons than that we don’t dare. Confidence isn’t arrogance, it’s based on a constant awareness of how short life is and how little we ultimately lose from risking everything.

In this vein, Philosophy Bites (one of my favourite podcasts) had an interesting discussion with de Botton about ‘Atheism 2.0′ and what we can learn from religions. This is the theme of his 2012 book Religion for Atheists, in which de Botton put forwards the case that “Religions are in the end too complex, wise and fascinating to be abandoned simply to those who happen actually to believe in them.”

With a somewhat different perspective Sam Harris gave a TED talk in 2010 to argue that, in fact, science can answer moral questions.


Do not swallow your moral code in tablet form
Christopher Hitchens

Wikipedia has — of course — a page of Ten Commandment alternatives. Richard Dawkins, Christopher Hitchens, A.C. Grayling and others have attempted their own versions, as you would expect. I particularly like Hitchens’ eighth commandment: “Turn off that fucking cell phone.”

Here is the late great Hitch critiquing the original commandments and providing his own in a video produced for Vanity Fair:

Pastafarianism’s “Eight I’d Really Rather You Didn’ts” are also good for a giggle.


Richard Dawkins published a list of alternative commandments in The God Delusion:

  1. Do not do to others what you would not want them to do to you.
  2. In all things, strive to cause no harm.
  3. Treat your fellow human beings, your fellow living things, and the world in general with love, honesty, faithfulness and respect.
  4. Do not overlook evil or shrink from administering justice, but always be ready to forgive wrongdoing freely admitted and honestly regretted.
  5. Live life with a sense of joy and wonder.
  6. Always seek to be learning something new.
  7. Test all things; always check your ideas against the facts, and be ready to discard even a cherished belief if it does not conform to them.
  8. Never seek to censor or cut yourself off from dissent; always respect the right of others to disagree with you.
  9. Form independent opinions on the basis of your own reason and experience; do not allow yourself to be led blindly by others.
  10. Question everything.

This list wasn’t written by Dawkins however. He says it was discovered after a brief web search for ‘New Ten Commandments’:

The whole point is that it is the sort of list that any ordinary, decent person today would come up with. Not everybody would home in on exactly the same list of ten.

He does have a few suggestions of his own however, adding:

  • Enjoy your own sex life (so long as it damages nobody else) and leave others to enjoy theirs in private whatever their inclinations, which are none of your business.
  • Do not discriminate or oppress on the basis of sex, race or (as far as possible) species.
  • Do not indoctrinate your children. Teach them how to think for themselves, how to evaluate evidence, and how to disagree with you.
  • Value the future on a timescale longer than your own.

I particularly like that final one.


Though it’s a little out of place here, I do also appreciate Isaac Asimov’s Three Laws of Robotics:

  1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
  2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
  3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

Asimov later added a ‘zeroth’ law, to precede the others:

  1. A robot may not harm humanity, or, by inaction, allow humanity to come to harm.

Bertrand Russell published two sets of ten commandments. The first set were personal guidelines published in Everyman magazine in 1930. The second were written specifically for teachers and were published in the New York Times Magazine in 1951.

Bertrand Russell — My Ten Commandments

Bertrand Russell

  1. Do not lie to yourself.
  2. Do not lie to other people unless they are exercising tyranny.
  3. When you think it is your duty to inflict pain, scrutinize your reasons closely.
  4. When you desire power, examine yourself closely as to why you deserve it.
  5. When you have power, use it to build up people, not to constrict them.
  6. Do not attempt to live without vanity, since this is impossible, but choose the right audience from which to seek admiration.
  7. Do not think of yourself as a wholly self-contained unit.
  8. Be reliable.
  9. Be just.
  10. Be good-natured.

Bertrand Russell — A Liberal Decalogue

  1. Do not feel absolutely certain of anything.
  2. Do not think it worthwhile to proceed by concealing evidence, for the evidence is sure to come to light.
  3. Never try to discourage thinking for you are sure to succeed.
  4. When you meet with opposition, even if it should be from your husband or your children, endeavor to overcome it by argument and not by authority, for a victory dependent upon authority is unreal and illusory.
  5. Have no respect for the authority of others, for there are always contrary authorities to be found.
  6. Do not use power to suppress opinions you think pernicious, for if you do the opinions will suppress you.
  7. Do not fear to be eccentric in opinion, for every opinion now accepted was once eccentric.
  8. Find more pleasure in intelligent dissent than in passive agreement, for, if you value intelligence as you should, the former implies a deeper agreement than the latter.
  9. Be scrupulously truthful, even if the truth is inconvenient, for it is more inconvenient when you try to conceal it.
  10. Do not feel envious of the happiness of those who live in a fool’s paradise, for only a fool will think that is happiness.

(via Phil Ebersole’s Blog)


It occurs to me that there might be some merit to creating a crowd-sourced set of commandments — a Commandment Wiki — attached to a voting mechanism. It would be interesting to see which rules people truly valued and wanted to hold themselves and others to.

Don’t be a dick
Wheaton’s Law

There are plenty of common themes in the alternative commandments presented in this post, most of them being variations on the ‘treat each other well and especially try not to kill each other kind of rules.

The more God-fearing commandments are replaced with ideas of protecting our personal freedoms and thinking more about our responsibilities to the future of our planet and humanity as a whole.

Which to me seems like nothing but a positive shift in our thinking.


Anyway, I’ll let Kurt Vonnegut give the final words of advice to humanity as a whole:

Hello, babies. Welcome to Earth. It’s hot in the summer and cold in the winter. It’s round and wet and crowded. At the outside, babies, you’ve got about a hundred years here. There’s only one rule that I know of, babies — “God damn it, you’ve got to be kind.”
Kurt Vonnegut


Filed under: Miscellania

New blog: Rapid Notes

$
0
0

Rapid Notes Yesterday I launched a new blog: Rapid Notes. It’s just hosted on a free WordPress.com account for now, and will probably stay that way.

I created this new outlet because I wanted a place to store and share the fascinating things I find online every day. I’m not going to put just any old thing up there, but it’ll be a busier blog than many of my others. Much busier. The idea is to help me identify what my real passions are by looking at the common themes of the items I post. I’ll be spending time getting the tags and categories — the taxonomy — just right. Then as the blog grows I’ll be able to look at my archives determine… well… something hopefully.

I’ve already noticed something interesting: My posts there get a lot more likes from other WordPress.com users than anything I post on this blog. Which is a bit annoying, because most of the posts here take much longer to research, write and lay out. I think it’s just because each Rapid Notes post makes for a nice little info-biscuit.

In addition, I’m going to be feeding all the Rapid Notes posts out to @foobot, a secondary Twitter account that I’ve had for a while. It’s a bot I created to auto-post when I post things in various places so I can keep the noise on my primary account to a minimum. I know, I tweet a lot anyway, but it could be worse!


Filed under: Mine, WordPress

Technological conservatism

Sir, You Are Being Hunted: New gameplay footage

$
0
0

Sir, You Are Being Hunted was the first Kickstarter campaign I backed, and I’m excited to get my hands on the game (and other goodies) in a month or so. The makers have just released a video showing off the current state of the game. I think it looks great.

If you didn’t back the Kickstarter campaign, you can preorder the game on the Big Robot website.


Other Kickstarter campaigns I’ve backed


Filed under: Geeky

The apps that Apple really does not want you to use

$
0
0

The Telegraph’s Richard Gray has compiled a list of ten apps that Apple does not want you to use. In my view, half of these apps are dumb gimmicks that any curated app store wouldn’t want: A game where you throw your phone as high as you can; titillation apps featuring ‘interactive’ girls in bikinis; an app that did literally nothing except cost $1,000.

However, some of the other rejected apps represent far more serious acts of censorship and monopolistic behaviour on the part of Apple, like the Wikileaks app that let users read the Iraq war logs, or Scratch, an MIT project to help teach children programming. I thought it would be worthwhile to compile a more serious list of apps banned by Apple.

Sweatshop HD

These are the apps that Apple really does not want you to use. Perhaps you’ll even agree with some of their choices…

Sweatshop HD

Apple doesn’t think tackling taboos can be the domain of video games. That’s the message its ban on Sweatshop sends out.

So say Littleloud, who produced Sweatshop HD for Channel 4. In the game players hire and fire workers who stitch together baseball caps, trainers and sweatshirts.

To maximise profits (and gain the highest score) the players have the option to hire cheaper child workers, speed up the belts to increase the work rate, neglect to hire fire officers and to generally cut corners. Video game players have been trained for efficiency and know how to work systems in order to maximise score – just like a sweatshop factory manager.

As play progresses, the game begins to reveal the effects of this way of working, of viewing workers as mere “units”.

You can play Sweatshop online at Playsweatshop.com.

Phone Story

Phone Story

Phone Story is an educational game about the hidden social costs of smartphone manufacturing. Follow your phone’s journey from the Coltan mines of the Congo to the electronic waste dumps in Pakistan through four colorful mini-games. Compete with market forces in an endless spiral of technological obsolescence.

Remarkably Apple did briefly allow Phone Story in the App Store, but quickly removed it citing the games depictions of child abuse, objectionable or crude content and (curiously) promises to turn over a portion of the money to charity as justification for the app’s rejection.

Android users can buy Phone Story in the Google Play store.

Endgame: Syria

Endgame: Syria Endgame: Syria was rejected by Apple because of their guideline which prohibits games that “solely target a specific race, culture, a real government or corporation, or any other real entity.” It was later resubmitted it to Apple as Endgame: Eurasia, a snarky reference to Orwell’s Nineteen Eighty-Four.

The developers later took the game engine and turned it into a more innocent Shakespeare kids game, Hemmings’ Play Company.

Joyful Executions

A parody game in which users execute North Korean dissidents by firing squad to appease The Divine Leader. This app was already heavily self-censored by the app creator (compared to his existing Android version), but was still rejected.

Joyful Executions

Drones+

A drone strike alerts app that sends you a push notification every time there’s a drone strike, rejected by Apple for being “objectionable and crude.”

Begley is confused. Drones+ doesn’t present grisly images of corpses left in the aftermath of the strikes. It just tells users when a strike has occurred, going off a publicly available database of strikes compiled by the U.K.’s Bureau of Investigative Journalism, which compiles media accounts of the strikes.

As with the Wikileaks app that Apple also banned (saying that “Apps must comply with all local laws and may not put an individual or targeted group in harm’s way”) it’s hard to make sense of the reasons unless you conclude that Apple simply doesn’t want to upset Washington.

NewsToons

NewsToons In 2009 Apple banned cartoon app NewsToons on the grounds that it ‘ridiculed public figures.’ In 2010 the cartoonist – Mark Fiore – won the Pulitzer prize for his political satire cartoons. Following public outcry, Apple asked Fiore to resubmit his app, and it was subsequently accepted. Fiore said, “Sure, mine might get approved, but what about someone who hasn’t won a Pulitzer and who is maybe making a better political app than mine? Do you need some media frenzy to get an app approved that has political material?” (via Wikipedia)

Apple seems pretty sensitive on the subject of humiliating public figures. They initially rejected a directory listing every US senator and congressman because it contained caricatures of the politicians. Apple felt the depiction of Nancy Pelosi was particularly unflattering. In another banned ‘satirical’ game called My Shoe the player threw shoes at George W. Bush.

AppGratis

An app that helps users find other apps for free was pulled after 5 years in the App Store for – Apple says – violating a pair of its developer guidelines: one that bars displaying apps for purchase “in a manner similar to or confusing with the App Store” and another that bans push notifications that contain advertising or “marketing of any kind.”

Similar store-like apps were also removed, including AppShopper.

Wi-Fi sniffers

In 2010 Apple suddenly banned hotspot-sniffing applications after a change in its policies regarding how apps leverage Wi-Fi.

C64 emulator

Apple originally rejected this official C64 emulator because it prohibits apps that use interpreted or executable code. The app was later accepted after the developer made some changes, but it was soon revealed that there was an easter egg that allowed access to the BASIC interpreter. The app was pulled and later reinstated.

Baby Shaker

Baby Shaker was actually approved for the app store at first, and removed later due to complaints. The game allowed the user to shake their phone until an image of a cartoon baby on the screen died.

Various apps censored for erotica, nudity, homosexuality, rude words… basically anything slightly naughty could be in trouble

Comics like Ulysses Seen and an adaption of Oscar Wilde’s The Importance of Being Earnest have both been censored, though Apple later reversed their decisions.

Both of the above comics were very tame, so when it seemed that Apple had banned an issue of Saga for a ‘postage stamp sized’ depiction of a blowjob, Apple detractors and series creator Brian K. Vaughan whipped up a fury. It later transpired that publisher Comixology had not actually submitted the issue to Apple on the assumption (so they claim) it would be rejected. A chilling effect in action perhaps?*

The Importance of Being Earnest

Rude, lewd and crude apps can be removed without rhyme, reason or consistency (disallowing Page 3 content from The Sun while allowing Playboy for example). In 2010 Apple purged many ‘explicit’ apps from their store (after briefly flirting with an official explicit category). Explaining why brands like Sports Illustrated were being left alone, Apple exec Phil Schiller explained that “The difference is this is a well-known company with previously published material available broadly in a well-accepted format.”

Good luck creating a new porn empire on Apple’s platform though.

“You know, there’s a porn store for Android. You can download nothing but porn. You can download porn, your kids can download porn. That’s a place we don’t want to go – so we’re not going to go there.”
Steve Jobs, 2010

Eucalyptus / The Kama Sutra

This e-reader app for the iPhone was rejected by Apple in 2009 because it offered access to the entire Project Gutenberg catalog of out-of-copyright books, which includes the Kama Sutra. Jamie Montgomerie posted about the rejection on his blog, including copies of the maddening email exchanges with Apple. The app was eventually cleared.

Bang With Friends

BWF helps you find a Facebook friend to hook up with, sends the person a ‘nudge’ to indicates your interest and if that person likes the idea, then the rest is up to you.

Android users can bang away on the Google Play store.

Bang With Friends

The Manhattan Declaration and Setting Captives Free

After receiving thousands of complaints Apple removed the Manhattan Declaration app from the App Store. The app espoused anti-gay and anti-abortion views and was originally released by a religious group.

Setting Captives Free was another Christian app pulled after objections were raised. Designed to help users battle “habitual sins” such as sexual impurity, substance abuse, self-injury, gambling … and homosexuality. The app featured a ‘chapter’ of content titled “Door of Hope: Freedom from the Bondage of Homosexuality”. Gay Android users can still be ‘cured’ via Google’s Play store.

Treehouse app censored for teaching users how to program for Android

Technology education startup Treehouse has an iPad app for people who want to learn HTML, JavaScript, Ruby, UX design, businesses management – but not Android development! They explain:

We teach Android at Treehouse as well, but Apple has refused to let us release the app while including Android content. At the time of review several other applications in the App Store included Android content, but in our case we were told it was against App Store guidelines to have Android content in our app.

Google Voice and other apps that ‘duplicate functionality’

In 2009 Apple rejected a Google Latitude app, forcing Google to make a less powerful web app version, Later that year they also rejected a more significant Google Voice. A Google spokesman told TechCrunch:

Google Voice

“We work hard to bring Google applications to a number of mobile platforms, including the iPhone. Apple did not approve the Google Voice application we submitted six weeks ago to the Apple App Store. We will continue to work to bring our services to iPhone users – for example, by taking advantage of advances in mobile browsers.”

In response to FCC questions, Apple denied that it had actually rejected the app – rather it was ‘still looking into it’:

Contrary to published reports, Apple has not rejected the Google Voice application, and continues to study it. The application has not been approved because, as submitted for review, it appears to alter the iPhone’s distinctive user experience by replacing the iPhone’s core mobile telephone functionality and Apple user interface with its own user interface for telephone calls, text messaging and voicemail.

Apple later approved Google Voice. In this period many apps were rejected for ‘duplicating functionality’ (which is really another way of saying ‘providing competition’), but Apple eventually relaxed this condition allowing for VOIP apps (Skype), podcast catchers (Instacast, Downcast), alternate email clients (Gmail and Mailbox), browsers (Chrome, Firefox and Opera), calendar apps etc.

While this is a type of restriction that Apple seem to have moved away from, these were at one time very much apps that Apple didn’t want us to use.


* I and others suspected that Comixology deliberately held back the issue to boost sales on their website, where Apple doesn’t take 30% of the profit. Just a theory.
Filed under: Technology

Flight test

$
0
0

I went up for a flight yesterday in a small two-seater plane. We flew over parts of Cornwall and Devon, starting in Saltash then heading over, Millbrook, Plymouth, by Rame Head and down the coast to Looe and back.

This was filmed on my iPhone 5S, which didn’t handle all the vibrations very well. It was edited together quickly in Final Cut Pro X to a tune called ‘Golden Days’ from YouTube’s free audio library.

Here's the little 2-seater I went up in. Up where the air is clear. Coyote II

I posted these pictures on Instagram.


Filed under: Miscellania

SAEM S7: I found my ideal iPhone 5s case

$
0
0

SAEM S7 iPhone case The best case I found for my iPhone 4 was a simple snap case design from Incase. It had that soft rubberised plastic and left the top and the bottom of the phone almost completely exposed, which looked really nice. While I like to use a case, I don’t like it to be particularly bulky.

When I bought my 5s I just went for Apple’s own case, which I do like a lot. However it’s tricky to take out, which I do fairly often.

Later I saw the ‘Incase Pro Snap Case’ for the 5s and bought one, only to be very disappointed. It feels very cheap, with sharp edges and for some reason it has a larger than necessary hole for the camera. I think they designed it that way to show off the detail which judgmental strangers will be looking for that proves you’re not some schlub using last year’s model. I just think it looks ugly. The worst aspect of this new case though is that the top creeps further up the back, meaning you have to hook your finger over the case to hit the power button. Yeah I know, #firstworldproblems, but it annoyed me enough that I went back to the Apple case.

The SAEM S7 iPhone 5/5s case

Today I found this rather snazzy case made by SAEM:

SAEM S7 iPhone case SAEM S7 iPhone case SAEM S7 iPhone case SAEM S7 iPhone case

Yup, it has a small 8GB USB memory card in the back. I’m honestly not entirely sure what I want to use that for, but it’s cool nonetheless. That in itself is a novelty that I could have passed up, but at £20 this case doesn’t cost any more than the other extortinate cases without a USB drive! (Having said that, they seem to have a SRP of £35 on the manufacturer’s site, and I spotted them for even more on Amazon.)

Mostly though I’m happy that I’ve found a case that looks as nice as the old Incase thing I liked so much. Of course, I’ve only had this on my phone for a matter of hours so it may fall apart, scratch the phone, set my flat on fire or something over time, but my initial impressions are very positive.

If you happen to be in Brighton, you can get this case from Zoingimage for £20. They had them in black and white and for the 4/4s and 5/5s iPhone models.


Filed under: Technology

LEGO timelapse: Building Curiosity

USS Pioneer: These are the voyages of a LightWave starship model I released…

$
0
0

In 2007 I made my own Star Trek starship in LightWave 3D. I’d made a few others before, but this one became a labour of love. The USS Pioneer had a lot of little details, some subtle textures and a fairly elaborate lighting rig designed to make renders look good. The ship was intended to be an earlier-era version of the Constellation class starship.

When it was finished I released it1 for others to use. Then I forgot about it! This is my own rendering of the ship from that time:

USS Pioneer

I also made a video rendering2 showing off the animated textures and shuttlebay doors (the model includes a shuttlebay interior).


Seven years later…

Last night I was Googling my username, as you do, and I saw an image I hadn’t seen before:

A Light in the Darkness by Rob Caswell (April 2012)

A Light in the Darkness by RobCaswell

Someone liked my ship enough to make a nice rendering of it! The comments are amusing too. Not all are complementary as the 4-nacelle configuration divides opinion amongst Treknologists, and as someone put it: “My, what big nacelles she has!”. Later still Rob quips “When you turn the speed dial all the way, it goes to ‘Warp 11′.”

The big engines were quite deliberate. I imagined this ship as a fast response vessel of some kind, but looking at it again I would probably make them a bit smaller. But for every person who didn’t like the concept for its imagined technical rule breaking, there is someone who likes the design. In fact, there seems to be a few big fans of it.

Then I carried on looking to see if there were any more images of my ship out there. Turns out that Rob Caswell had made quite a few…

The Footprint by Rob Caswell (Sept 2011)

The Footprint by Rob Caswell

“Woo-wee purty color combo. Finally get to see the hangar bay of this bad boy…”, “It really has some great detail on the aft side. I keep being impressed by the design. It’s easy to overlook in the crowd, but there’s so much to like about it in the fine details.”

“I like this classic look of the ship over Picards first command the USS Stargazer I just wasn’t crazy about how it looked”, “I’m with you. I though the Stargazer was a pretty ugly kitbash. This one feels more… ‘reasoned’.”

“I find it interesting you put the shuttle bay in the secondary hull twixed the impulse engines, instead on the primary?! It’s nice having an impulse drive crystal for the transfer for the upper pylons & the torpedo launchers. I like the extra bracing you had put on the pylons.”, “Thanks… though it’s not my design. But I too like his attention to the details. It just feels ‘right’.”

Torp Volley by Rob Caswell (Sept 2011)

Torp Volley by Rob Caswell

This picture does reveal one, um, little oversight in my design, as one commenter pointed out: “Just mind the bridge when you’re shooting those things Lieutenant.”, “It’s must be an ‘exciting’ ship to serve on, with those things flying about the bridge, hm?”, “Photon proof hard hats to be worn at all times. :D”

Pioneering Spirit by Rob Caswell (Sept 2011)

Pioneering Spirit by Rob Caswell

An Awareness of Scale by Rob Caswell (Sept 2011)

An Awareness of Scale by Rob Caswell

I think this has to be one of my favourites. I like shots where starships just seem to be hanging in space, and the lighting gives this a nice physical model feel that suits the original series stylings of the Pioneer.

Swirl of Thoughts by Rob Caswell (July 2012)

Swirl of Thoughts by Rob Caswell

“I think this angle is one of the most flattering for the Pioneer”, “Thanks! The ship actually has a number of good angles. It surprised me!” That was nice to read, as I spent a lot of time looking at this design from different angles and tweaking shapes and proportions.

If you like these, have a look at Rob Caswell’s other work. He has a great style and does more than just Star Trek (though there is a lot of Star Trek!).

Derelict in the Maelstrom by Drell-7 (April 2012)

Derelict in the Maelstrom by Drell-7

But Rob isn’t the only deviantART user to have taken a liking to my starship. Drell-7 used my LightWave original, which has some big advantages over the Poser conversion.

“OUTstanding! I really love the lighting throughout this image, as well as the POV – really dramatic shot.”, “Thank you, sir! The LW version of the Pioneer comes with a really complex light rig scene for all the self-illumination. I added the key light and the light sources from the nebulosity.”

“Keep up the Pioneer pics!”, “Thanks! The design is certainly funky, and I love that about the Pioneer. More on the way!”, “It’s a GORGEOUS design.”

If you want to get a look at some of the details of my model, enlarge this shot. I think the nacelles look particularly good.

Pioneer by Drell-7 (Sept 2011)

Pioneer by Drell-7

“Foomandoonian’s superb pre-TOS Federation starship design. I’ve learned a lot of modeling tricks from this superb little model.” :D

“Ah cool, never seen this ship before…great render. Did it come fully textured or did you do some post in Photoshop?”, “She’s fully textured. The lightwave version includes a setup scenes with the spotlights and nav lights rigged!”, “Cool, now I see the hub-bub about this one.”

Maximum Warp!! by Dibujantte (Oct 2012)

Maximum Warp!! by Dibujantte

Outnumbered by gazzatrek (April 2011)

Outnumbered by gazzatrek

Another favourite. I love how it pops out of the frame, plus you can really see some of my texture detail work.

USS Athena by Sailmaster Seion (Oct 2012)

USS Athena by Sailmaster Seion

This one is a ‘kitbash’ of my model and another to make a different starship. It looks like the lower section has been replaced with a Constitution class engineering hull, but you can’t see it very well. I’m totally cool with it BTW; this model was released so people could have fun with it, however they liked! There’s a whole backstory to this version of the ship too:

“The flag ship of the Counter Piracy flotilla, the USS Athena is one of only 3 ships of it’s class (the others being the Artemis and the Atalanta) and is the name ship of the class. Having four warp nacelles, she can sustain high warp speeds for longer periods of time. She was intended to function in numerous roles – as a carrier, a cruiser, explorer, transporter and dignitary ship – with a high level in capability in each. If not for her cost, her class would’ve replaced many classes of ship. The class was dumped in favor of the upcoming Excelsior class, but the three ships have become the favored vessels of a couple admirals and serve as their mobile headquarters.”

USS Pioneer by rduda (Nov 2012)

USS Pioneer by rduda

And another dramatic shot.


Those are the only images I’ve been able to find so far, but I’ll update this post if I come across any more.

I’m really happy to have discovered these though. It has inspired me to get back into LightWave and make some more models and renders of my own. It’s a hobby I really loved, though it does take up a lot of time. I’ve actually been thinking over an idea for an original animated movie, which might be a more productive use of that time.

This little discovery also came at a good time for me emotionally. I’ve been a bit depressed for a few months, and it’s nice to be reminded that I can make good stuff that gets appreciated by others. So big thanks to all the artists above! :D


Footnotes

  1. I think I originally released it on a site called LWG3D, which later evolved into Foundation 3D. I’m a bit fuzzy on the timeline, but I can’t find my original work in progress thread at Foundation 3D.
  2. I seem to remember this video being better quality. I’ve an unfounded hunch that Vimeo may have crunched a lot of older, less viewed videos to save space or something.

Filed under: Geeky

Brighton Digital Festival

$
0
0

All next month will be my first Brighton Digital Festival. Today I’ve been looking through all of the events, and wow is there ever a lot happening! I created a list of the ones that interested me the most and I’m blogging it here because why not?

Brighton Digital Festival

Events that span much of the month are listed first, followed by events that take place over just one or two days. Some of these overlap, but I’m going to try and attend and get involved as much as I can this year. If by chance you’re reading this plan to go along to one of these too, say hi!

Ongoing / multiple day events

Mind of the City

  • 1–30 Sept, 3:38pm
  • Place TBC (possibly multiple locations)
  • A data visualisation tracking all the social media across the city, exhibited in public spaces.
  • @imaginebrighton #ImBrighton
  • http://imaginebrighton.com/

The New Digital Archaeologists

  • 2–9 Sept 10am–5.30pm (weekends 11am–6pm)
  • Brighton Media Centre, 15–17 Middle Street BN1 1AL
  • Visitors are invited to explore new/alternative approaches to handling our own digital remains and experience the work of a future Digital Archaeologist.

Newstweek

Newstweek

  • 3–28 Sept, everyday, 11am–6pm
  • Lighthouse, 28 Kensington Street BN2 9SF
  • An installation that invites visitors to set their own news agendas. Hidden within an innocuous plug socket is a device that acts as a virtual router, allowing users to access and edit national news websites being viewed through the local WiFi network. For the duration of the festival, Lighthouse’s gallery space will be transformed into a ‘News Fixing Bureau’ where visitors can surreptitiously satirise, spin or subvert the news being read by those nearby.
  • http://www.lighthouse.org.uk/programme/newstweek-fact-fixing-bureau

The New Sublime

  • 6, 7, 10–14, 17–21, 24–27 Sept (Wed-Sat) 11am–5pm
  • Phoenix Brighton, 10 – 14 Waterloo Pl. BN2 9NB
  • An exhibition and series of discussions exploring the new ways in which artists who use digital technology are engaging with the viewer’s attention. This is a thorny subject because technology catches our attention in a particular way. When viewing this kind of work we may be initially fascinated and involved, but eventually slightly bored. This may describe our relationship to technology in general.
  • http://www.phoenixbrighton.org/

Remix the Museum

  • 9–28 Sept at Brighton Museum & Gallery
  • 10am–5pm, closed Mondays
  • The Brighton Youth Film Festival teams up with animator Dave Packer and a team of young creators as they present a visual remix of the museum’s collections.

Six Stories

  • 13, 14, 20, 21, 27, 28 Sept, 9:30am–4:30pm
  • St John’s Centre and Cafe, Palmeira Square, Hove BN3 2FL
  • A video installation presenting older people talking about their memories and thoughts on life and death.

Project: OggBots!

  • 20, 21, 27 Sept 2014
  • Various start times/locations
  • A huge city wide treasure hunt to solve the mystery of the alien, ‘OggBots’.
  • @makerclubuk #oggbothunt

Geo-Writing

  • All month, 24/7

    Become part of the communal writing event, with characters and events criss-crossing across the city, multiply described in a jarring, storytelling mosaic.

  • @geowriting #geowriting
  • http://www.geo-writing.com/


One-off events

BAM! Comics’n’Computers

  • 3, 25 Sept, 6–8pm
  • New Writing South, 9 Jew St BN1 1UT
  • A digital comics workshop exploring the pros and cons of putting comics on-line.
  • http://www.acesweekly.co.uk/

Beyond the Bright Black Edge of Nowhere

  • 4 Sept, 8pm
  • The Old Market, Upper Market Street, Hove BN3 1AS
  • Tickets £10
  • The story of one of America’s most bizarre mass disappearances, told through cut ups of 1950s B-movies, promotional films & commercials with a live electronic score, live classical instruments and eight monologues.

Brighton Mini Maker Faire

  • 6th Sept, 10am–6pm
  • Brighton Dome Corn Exchange, 29 New Rd BN1 1UG
  • £8 (£6 in advance)
  • More than 70 makers and workshops and close to 4,000 visitors expected.
  • http://www.makerfairebrighton.com/

‘I Dream of Wires’

  • 9 Sept, 7:30pm (starts 8pm)
  • St. George’s Kemp Town, St George’s Road BN2
  • £6, £7 on door
  • A new and hugely entertaining documentary about the demise and phenomenal resurgence of the modular synthesizer
  • @wonderland_hq
  • https://www.facebook.com/idreamofwiresdocumentary

Starting a new business?

Technology Strategy Board Information Day

  • 15 Sept, 2pm
  • Find out what funds are available through the Technology Strategy Board for creative and digital businesses, and how you can access them.
  • @wiredsussex

YouTube Marketing For Creative StartUps

  • 16 Sept, 2pm
  • Venue TBC
  • £5
  • Orama.tv is a company passionate about making business videos seen online and on this event we are keen to share some insights into how to get it right.
  • http://orama.tv/

300 Seconds Brighton Digital Festival Edition

  • 17 Sept, 6:30pm
  • Sallis Benney Theatre, University of Brighton, 68–72 Grand Parade BN2 0JY
  • Lightning talk event which showcases the diverse expertise of women speakers in digital and technology fields.
  • @300SecondsBTN #300SecondsBTN
  • http://www.300secondsbrighton.com/september–2014/

Slash/Night

  • 17 Sept, 7:30pm (starts 8pm)
  • Komedia: Studio, 44–47 Gardner Street, North Laine BN1 1UN
  • £6
  • An evening of slash fiction featuring talks and readings.

Brighton Recall

  • (2, 9, 16) 23 Sept, 6–9pm
  • 9–10 Jew Street BN1 1UT
  • New Writing South will be mapping the stories of Brighton using HistoryPin
  • @newwritingsouth
  • https://www.newwritingsouth.com/
  • Final presentation of a selection of stories on Tuesday 23 September, location TBC. (First three dates are workshops)

Building Trust Online

  • 18 Sept, 6pm
  • The Blue Man, 8 Queen’s Road BN1 3WA
  • Join the conversation about building trust in the sceptical age of the internet with the team from Macmillan Cancer Support’s new digital project team.
  • @teamupmacmillan
  • https://goteamup.org.uk/

Quick Strips

  • 18 Sep, 6:30–8.30pm
  • Latest Musicbar, 14–17 Manchester Street BN2 1TF
  • Twelve of Brighton’s brightest graphic novelists strip off in five minutes to show you how they use their kit, and what they’re using it for.
  • #QuickStrips

Archaeology goes 3D

  • 20 Sept, 12–4pm (drop in)
  • Brighton Museum & Gallery
  • How the University of Brighton’s Cultural Informatics Research Group are turning archaeological finds into digital 3D models.

Kuroi Cube

  • 20 Sept, 5pm-midnight
  • Venue TBC
  • An installation and performance of a video games tournament in a variety of modes of spectating and participation.
  • @Fight_Lab #KuroiCube
  • http://www.fightlab.co.uk/2014/

Creative, Digital and IT Open Studios

  • 22–26 Sept, 9am, details TBA.
  • For 5 days this September, as part of Brighton Digital Festival 2014, Brighton & Hove based Wired Sussex member companies will open their doors, offering the chance to see what goes on behind the scenes at Brighton’s most creative and innovative companies.

Are we all journalists now?

  • 24th Sept, 7pm
  • The Mesmerist, Prince Albert Street BN1 1HE
  • Guest speaker Aidan White will explore the growth of digital technology and proliferation of ‘citizen journalism’ has raised important questions for journalists and the trade unions that represent them.
  • @nujbrighton #NUJbrighton
  • http://nujbrighton.blogspot.co.uk/

Transmute

  • 26 Sept, 7:30–11pm
  • Phoenix Brighton 10–14 Waterloo Pl. BN2 9NB
  • A night of experimental performance, talks and forays into the digital and the visceral.
  • £6
  • @feelingsensing #transmute
  • http://feelingsensing.tumblr.com/

Filed under: Brighton & Hove, Interestingness, Technology
Viewing all 42 articles
Browse latest View live